

Idea: Energy
Domain: Energy
Deck: Pulse
Element: Air
Portal: Yellow
Ruling Number: 5
Ruling Sign: Sagittarius
Ruling Tarot: The World
Power: Reduce 2 Resource
Current Cards in Deck
Unicorn (Myth)
Expansion (Gift) x2
Activity (Golden) x2
Weather
Potential x2
Storm x2
Accident x2
Surge x2
Inspiration x2
Steadfast x2
Static x2
Spark x2
Energy (Specialty) x2
Sloth
Perspective (Gift) x2
Intensity x2
Consciousness (Red)
Stimulus (Journey)
Redemption x2
Priority
Look at the top 3 cards. Add 1 in play. Remove 1. Put 1 back in the deck.
Add any 2/2 Myth card of your choosing in play.
All characters lose Assassin, Cloak, Block, Artifact upgrade, Rapid and Protection. Remove all secrets.
Reduce 3 Water or Resource. If you have a character in play, reduce by 6 instead.
For each opponent’s character in play, add a 1/1 Unicorn with Priority in play.
When a character attempts to strike your immortal, it strikes a random character instead.
When an opponent strikes your immortal, reduce 2 Water from all opponent’s characters.
Whenever a secret is revealed, give your weapon +1 strength and draw a card.
Draw a card. Your other characters have +1/+1 and Rapid.
Whenever a friendly character is removed, gain +2/+1.
Give a friendly character +2 /+2 and Block.
Whenever you play a character, draw a card.
Draw a card. Priority.
Give a character +2 Air this turn.
Consequence: Reduce 2 Resource from your opponent’s immortal.
Cloak. Give your other characters +1 Air.
Priority. Add 2 1/1 Phoenix cards with Protection in play for your opponent.
Priority. Give your opponent a permanent Earth container.
